1. Is publicly shaming pirates an effective approach to provoking a culture/behaviour change against piracy? Perhaps, perhaps not. In any regard, Game Dev Tycoon has demonstrably raised awareness of the issue, which is a good start to any kind of culture/behaviour change. Public Relations 101.
2. ‘Story hijacks logic’. Empowering the player to create their own stories can stimulate a chain of good game experiences shared among friends and friends of friends. These friends of friends may want to experience the same or different stories and will hopefully buy your game to do so.
3. Giving Kieran the mic will result in extreme catastrophe.
Thanks to Pras for holding another great Big Dev event!
On Friday night Halfbrick (makers of Fruit Ninja & Jetpack Joyride) hosted a Level Up Games night as part of the State Library of Queenland’s Garage Gamer program.
I gained insight into how Halfbrick encourage the creative process through internally organised programs. For example, the art staff would meet up periodically and produce a piece of art as briefed from a given challenge completely unrelated to their studio work. As one can imagine, drawing and producing the same material over and over again can be demoralising. One might get so engrossed in his or her work that the inner perfectionist begins its haunting. If I were to ever manage a studio, I would definitely take cues from this program. I dream of a workplace that fully embraces creativity, diversity and a zero tolerance of boredom.
During the night some audience members volunteered to take part in a mini art challenge with a few of the Halfbrick staff members. The outputs were later presented and judged for prizes. Photos 4 and 5 are sketches produced by a couple of uni buddies, Phil and Jack respectively.
Halfbrick also staged a Fruit Ninja competition where two of my mates came 1st and 2nd! Dylan won an Xbox 360 and Kinnect while Max was stoked on getting a shirt, plush toy and something else that escapes me. LOOK AT MAX’S FACE.
These events are aimed at ‘entry level’ game developers and enthusiasts so professionals may not find them valuable but I find them incredibly so. Particularly for the networking gains. The public are encouraged to chat with the developers, flank them with your ideas, establish rapport, get your foot in the door what have you.
I unfortunately did not have my networking hat on and instead made the most of developing social connections with my newly found friends. Which is just as important as networking. Balance is key!
I’m really enjoying the MF series. It’s quirky, touches on grunginess of B grade horror archetypes. Just super fun with some unique Lego pieces which are always a treat to find! One of which was the skeleton horse you see in the photo.